Character Animator - Generative AI Experiences SW

Apple·Cupertino, California, United States·posted 29d ago · last seen 46m ago

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About interviewing at Apple

One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.

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Description

Summary

At Apple, we strive to make great products that empower people and improve their lives. We are looking for a great Character Animator to join our diverse team of engineers, artists and designers and help us take our state of the art character animation systems to the next level. This position focuses on creating high-quality, stylized character animation with emphasis on creative expression, performance, and facial animation to push the limits of the next generation of interactive computing.

Description

This role requires a deep understanding of animation artistry, technical proficiency in Maya, and the ability to work within real-time constraints while maintaining high creative standards.

Key Responsibilities

Create compelling character performances using creative and stylized animation techniques Develop expressive facial animation that conveys emotion and personality Collaborate with directors and technical teams on animation pipelines and workflows Explore emerging animation technologies and techniques Work with motion capture data to create polished, performance-driven animation Ensure animation quality meets real-time performance requirements

Minimum Qualifications

Solid grasp on the traditional principles of animation Experience in expressive facial animation Expert level of knowledge of Autodesk Maya Understanding of technical constraints in real-time environments Great at providing and receiving feedback Ensure animations run efficiently across target platforms and use cases, both real time with frame rate budgets and non-real time

Preferred Qualifications

USD format and workflow familiarity Experience with procedural animation techniques Motion capture cleanup and performance enhancement experience Experience with real-time game engines (Unity, Unreal, or proprietary engines) Experience with non-linear animation systems, animation statemachines and/or motion matching techniques. Skilled in modeling and rigging is a plus

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