Engineering Manager, Creative Apps
Track this application
Get Started FreeMatch score against your CV
Get Started FreeTailor your resume to this job
Get Started FreeAbout interviewing at Apple
One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.
Read the full Apple interview process →Description
Summary
The Creativity Apps team needs your help shaping the next generation of creative editing tools by working on state-of-the-art technologies to surprise and delight creative pros and enthusiasts alike. You’ll be working with the world-class teams behind Final Cut Pro, Logic Pro, iMovie, Pixelmator, and GarageBand to create next-generation tools for creators! Ready to join us? We are looking for an experienced engineering manager who is a passionate creator to manage this impactful team. In this role, you’ll work with world class creatives, designers, and engineers to help innovate in the creative space in ways that only Apple can.Description
In this role, you will directly manage a team of engineers building new intelligent features for Apple's creative application suite. You will partner closely with product, design, and cross-functional teams to plan and deliver polished, innovative features built on UIKit, AppKit, and modern Apple frameworks. Day-to-day, you will balance hands-on technical engagement with first-line people leadership, including hiring, coaching, and growing the engineers on your team.Key Responsibilities
Lead a team of engineers focused on building full stack creative application features across a variety of verticals Drive planning, prioritization, and execution across multiple concurrent workstreams, keeping your team focused and unblocked Partner with product management and design to translate creative vision into technically sound, scalable engineering plans Represent your team's technical decisions in cross-functional reviews and contribute to broader engineering direction within Creator Studio Identify and resolve technical risks early, escalating when needed and maintaining a clear view of quality and delivery timelines Champion engineering best practices including code quality, testability, and platform fit across your team's codebaseMinimum Qualifications
3+ years of engineering management experience with direct responsibility for a team of individual contributor engineers Deep expertise in iOS and/or macOS application development using UIKit and/or AppKit Proven experience delivering complex, consumer-facing Mac and iOS apps from concept through App Store release Strong background in software architecture, app frameworks, and UI systems at production scale Track record of building cohesive, high-performing engineering teams in a fast-paced product environment Demonstrated ability to drive technical decisions across multiple workstreams with appropriate autonomy Proficiency in Swift and/or Objective-C, with a clear sense of what high-quality Apple platform code looks like Bachelor's degree in Computer Science, Engineering, or a related technical field, or equivalent practical experiencePreferred Qualifications
Hands-on experience with creative application development, document-based apps, or rich editing experiences on Apple platforms Familiarity with on-device machine learning integration or intelligent creative tooling within consumer apps Skilled in navigating cross-functional organizations and aligning designers, product managers, and partner engineering teams around a shared technical direction Experience contributing to or consuming first-party Apple frameworks, or meaningful knowledge of Apple platform internals Prior experience managing engineers through significant platform transitions, such as SwiftUI adoption or framework migrationsMore engineering roles at Apple
On-Device ML Quality Infrastructure Engineer, Graphics, Games & MLNew
Apple·Cupertino
On-Device ML Infrastructure Engineer (CoreML Runtime), Graphics, Games and Machine LearningNew
Apple·Cupertino
Bluetooth Firmware Engineer, Wireless Technologies & EcosystemsNew
Apple·San Diego
Database Engineer (PostgreSQL SRE)New
Apple·Bengaluru
Physical Synthesis CAD EngineerNew
Apple·Austin