Graphics (GPU) Performance Analysis Engineer

Apple·Santa Clara, California, United States·posted 1d ago · last seen 8m ago

Track this application

Get Started Free

Match score against your CV

Get Started Free

Tailor your resume to this job

Get Started Free

About interviewing at Apple

One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.

Read the full Apple interview process →

Description

Summary

Do you love creating elegant solutions to highly complex challenges? In our Silicon Technologies group, we help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions! Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role as part of the GPU Performance Analysis team, you will be working with architecture, design, and software partners on performance analysis, tuning, and debug of Apple’s future GPU architectures!

Description

As a GPU Performance Analysis Engineer, your responsibilities will include the following: - Developing performance test plans to validate GPU performance. - Analyzing performance issues to identify hardware and software problems. - Proposing novel hardware solutions to improve GPU performance. - Developing tools to aid in the efficient measurement, communication and improvement of GPU performance. - Validating the functionality and quantify the performance benefit of the features and algorithms implemented in hardware and software.

Minimum Qualifications

Experience or coursework in computer architecture. Experience with Verilog, C and C++. Experience with scripting language Python. Minimum BS degree.

Preferred Qualifications

Experience in GPU architecture is a plus, but not required. We are looking for fast learners with good problem solving and analytical skills. Ability to work well in a team and be productive under aggressive schedules. Excellent communications skills, self-motivated and well organized.

More engineering roles at Apple