Software Engineer: Linux Driver and Kernel Developer
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One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.
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Summary
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, smart people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple hardware products. The same passion for innovation that goes into our products also applies to our practices, strengthening our commitment to leave the world better than we found it. Join us to help deliver the next groundbreaking Apple product. Are you passionate about changing the world? We have a critical impact on getting high-quality, functional products to millions of customers quickly, and we are hiring at all levels — from junior to senior roles. As part of the Silicon Validation team, you will develop Linux device drivers and user-land tests for exercising and validating the various subsystems in complex SoCs.Description
Work closely with designers and architects to understand functional IP blocks and their use cases Implement BSP and perform software bring-up on pre- and post-silicon platforms Develop Linux device drivers and user-land tests for exercising and validating the various subsystems in complex SoCs Debug and root-cause a variety of hardware and software issuesMinimum Qualifications
Bachelor's degree in Electrical Engineering, Mechanical Engineering, Computer Science, or a related fieldPreferred Qualifications
Experience in embedded Linux kernel development Experience in C programming Experience with ARM architecture Familiarity with the Linux graphics stack (Mesa, Vulkan/OpenGL, GPU compute) Experience validating GPUs with graphics and compute workloads, stress tests, or conformance suites (e.g., Vulkan CTS, igt-gpu-tools) Knowledge of Linux kernel internals (process scheduler, memory management, concurrency/synchronization, memory allocation, and file systems) and networking or storage subsystem architecture Device driver development and support across one or more of the following: USB, networking, graphics, video, storage, and power management Debugging skills in kernel space Experience exercising and validating systems from user space, including knowledge of user space APIs Experience porting and/or maintaining a Linux distribution for a platformMore engineering roles at Apple
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