Software Engineer, Wireless Technologies & Ecosystems

Apple·Cupertino, California, United States·posted 30m ago · last seen 3m ago

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One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.

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Description

Summary

Join our Wireless Technologies and Ecosystems (WTE) team and drive innovation that matters! We create and seamlessly integrate technologies that enrich peoples' lives and deliver the absolute best user-experience. If you're passionate about technology, we may have the job for you.

Description

The Wireless Telephony Communications team is looking for a highly motivated Senior Software Engineer to help develop our next generation of iOS and watchOS products. As a member of our team, you will participate in the development of telephony solutions which Apple’s cellular products use.

Key Responsibilities

• The design and implementation of new features to the telephony middleware library • Defining, planning, and designing the overall system architectures for our products • Work cross functionally with other software teams to design and implement APIs • Debugging failures during field, interoperability, and type-approval testing

Minimum Qualifications

Bachelors or Masters in Computer Science (or equivalent)

Preferred Qualifications

Demonstrated experience mentoring other team members while leading projects. Demonstrated experience with Test Driven Development. Experience developing in embedded system environments. Experience with git revision control. Familiarity with the overall architecture of consumer electronics. Experience with Boost C++ libraries a plus.

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