UX Software Engineer - Special Projects

Apple·Santa Clara, California, United States·posted 36d ago · last seen 43m ago

Track this application

Get Started Free

Match score against your CV

Get Started Free

Tailor your resume to this job

Get Started Free

About interviewing at Apple

One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.

Read the full Apple interview process →

Description

Summary

We're a small team at Apple betting on what comes next. We believe AI will fundamentally change how people interact with their devices — and we're looking for software engineers who want to build that future. We can't say much about what we're building for our customers. What we can say: the problems are genuinely new and the potential reach is enormous. Beyond the work, we're a collaborative, humble, and curious group that loves learning from each other and building together.

Description

You'll work alongside a tight group of engineers, designers, and researchers to bring AI features from early prototype to product. This is 0-to-1 work — from a rough idea on a whiteboard to software running on real devices. You'll have a lot of autonomy in how you get there. You'll grow here. The work is hard enough to demand it and the team is generous enough to support it.

Key Responsibilities

Designing and building iOS-based software that re-imagines and creates new Apple experiences using AI Prototyping rapidly to explore what works — then making it real Partnering closely with Design, Machine Learning, and other teams to shape features, not just implement specs Contributing to architecture decisions, absorbing how senior engineers think, and growing your technical voice Investing in the quality and reliability of what you ship — through testing, tooling, and infrastructure that gives the team confidence

Minimum Qualifications

BS Computer Science or equivalent experience 3+ years of mobile or application development experience, strong CS fundamentals, iOS and Swift experience is a plus — but if you're strong in another platform, you'll pick it up here. You've shipped software that people used — and you're ready to own bigger pieces end-to-end You've built something from scratch — a side project, hackathon, or an app you shipped on your own. You know what it takes to go from zero to something real You figure things out. When you're stuck, you dig in — reading the source, building a prototype, or asking the right questions Comfortable with ambiguity — you may not have all the answers yet, but you know how to find them You work well with others and communicate clearly across teams You're curious about AI tools and you are already experimenting with how they change the way you write code

Preferred Qualifications

Experience developing software for human-AI interaction Experience in one or more iOS/macOS domains: system services, UI frameworks, concurrent application architecture, or performance optimization You seek out feedback and learn fast from the people around you Close to the frontier. You're the person your friends come to when a new model drops or a new technique emerges A point of view on where human-AI interaction is headed — and the drive to be part of building it

More engineering roles at Apple