Core Audio Software Engineer, Audio & Media Technologies

Apple·Cupertino, California, United States·posted 2d ago · last seen 33m ago

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One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.

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Description

Summary

Imagine what you could do at Apple! Everyday, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Apple Media Graphics Compute Technologies (MGCT) group is at the center of audio, video, and graphics in Apple’s innovative products, including the iPhone, iPad, Mac, Apple Watch, AirPods, HomePod, Apple TV and Vision Pro. MGCTs Audio team provides the audio foundation for various high profile features like Spatial Audio, Siri, FaceTime, Audio for Games, media capture, playback and API’s for third party developers to enrich our platforms. The team is looking for talented engineers who are passionate about championing the performance and user experience of audio feature and products used by millions of customers.

Description

The Audio DSP Software team is responsible for hosting Apple’s audio algorithms across iOS, macOS, watchOS, tvOS and visionOS. As a member of the Audio DSP Software team, you will help solve problems, help build out new features and capabilities, help productize and integrate our advanced audio algorithms, and provide developer-facing APIs for audio applications. You must be a self-starter with excellent communication skills, attention to detail and a knack for solving problems creatively. The fast-paced nature of the job requires that you be able to work well under pressure. We are seeking someone who is passionate about audio and is interested in improving the quality of audio experience for our customers and our developers

Minimum Qualifications

Extensive experience in modern C++ Knowledge in signal processing principles Excellent debugging/troubleshooting skills

Preferred Qualifications

Experience in Swift or Objective-C Experience in developing realtime or performance-critical applications Experience in audio technologies

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