System Software Engineer

Apple·Seattle, Washington, United States·posted 7d ago · last seen 1h ago

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About interviewing at Apple

One of tech's least standardized loops: you interview for a specific team, and every stage belongs to it. Recruiter/hiring-manager screen, one to three 45–60 minute Coderpad coding screens, a system design round shaped by Apple's reliability and privacy constraints, and a behavioral round — then a panel debrief. There is no central question bank; questions map to the team's real stack.

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Description

Summary

The cloudOS team is responsible for all facets of delivering OS and system services on Apple silicon servers, including driving hardware and software initiatives to enable new Apple silicon-based systems in data centers.

Description

The Cloud OS System Software Team is looking for an exceptional software engineer to build and integrate software to orchestrate workloads across highly performant and energy efficient systems that will power the next generation of data centers. In this highly collaborative role, you will be at the center of multiple efforts to utilize hardware acceleration for machine learning and high performance computing workloads. You will be part of a team that builds and maintains system software such as runtime libraries, frameworks, and daemons that will power the next generations of data centers. You will partner with teams across Apple to adapt, tailor, and scale software on a novel compute platform and will help to build the foundation of our future cloud architecture. We are seeking a skilled Software Engineer to join our System Software Team focused on optimizing and maintaining the core infrastructure of our data center environments. You will work on enhancing operating system performance, scalability, and reliability, ensuring seamless operations for large-scale distributed systems. If you’re passionate about system engineering and optimizing OS performance at scale, we’d love to hear from you!

Key Responsibilities

Develop, maintain, and optimize OS-level components for data center infrastructure. Collaborate with cross-functional teams to improve performance, security, and resource efficiency across distributed systems. Troubleshoot and resolve low-level OS issues, networking bottlenecks, and hardware-software integration challenges. Contribute to the development of automation, monitoring, and diagnostic tools to improve system reliability. Participate in code reviews, design discussions, and architectural decisions related to OS-level services. Stay up to date with emerging OS technologies, virtualization, and containerization trends in data center environments. Design, implement, and maintain system daemons that manage hardware components and host processes Implement robust fault detection and recovery mechanisms for hardware and daemon failures.

Minimum Qualifications

4+ years of software engineering experience Proficiency in one of C/C++, Obj-C, Swift Strong knowledge of OS architecture, and low-level system components. Passion for software architecture, APIs, and high performance extensible software Excellent communication skills Creative, collaborative, and product-focused Solid understanding of Linux or Apple OS system programming, including process management, IPC, signals, and daemon lifecycle. Bachelors or Masters in Computer Science, Computer Engineering, or equivalent experience.

Preferred Qualifications

Familiarity with init systems (systemd, launchd, upstart) and service orchestration. Knowledge of distributed systems, cloud computing, and large-scale data center infrastructure is a plus. Experience with Swift, Objective-C and Apple development tools Experience with AI accelerators (GPUs, TPUs, ASICs) or distributed systems Knowledge of container technologies (Docker, Kubernetes) and AI workload orchestration.

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